Interface IVariableFacade
- All Known Subinterfaces:
IAspectVariableFacade,IDelayVariableFacade,IOperatorVariableFacade,IProxyVariableFacade,IValueTypeVariableFacade<V>
- All Known Implementing Classes:
AspectVariableFacade,DelayVariableFacade,OperatorVariableFacade,ProxyVariableFacade,ValueTypeVariableFacade,VariableFacadeBase,VariableFacadeHandlerRegistry.DummyVariableFacade
public interface IVariableFacade
A facade for retrieving a variable.
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionvoidaddModelOverlay(IVariableModelBaked variableModelBaked, List<net.minecraft.client.renderer.block.model.BakedQuad> quads, net.minecraft.util.RandomSource random, net.neoforged.neoforge.client.model.data.ModelData modelData) Handle the quads for the given baked model.voidappendHoverText(List<net.minecraft.network.chat.Component> list, net.minecraft.world.item.Item.TooltipContext context) Add information about this variable facade to the list.intgetId()getLabel()getVariable(INetwork network, IPartNetwork partNetwork) Get the variable.default net.minecraft.client.resources.model.BakedModelgetVariableItemOverrideModel(net.minecraft.client.resources.model.BakedModel model, net.minecraft.world.item.ItemStack stack, net.minecraft.client.multiplayer.ClientLevel world, net.minecraft.world.entity.LivingEntity livingEntity) An optional baked model to override when rendering the variable as item.booleanisValid()default voidrenderISTER(net.minecraft.world.item.ItemStack stack, net.minecraft.world.item.ItemDisplayContext transformType, com.mojang.blaze3d.vertex.PoseStack matrixStack, net.minecraft.client.renderer.MultiBufferSource buffer, int combinedLight, int combinedOverlay) Called during ISTER rendering of an variable item.voidvalidate(INetwork network, IPartNetwork partNetwork, IVariableFacade.IValidator validator, IValueType containingValueType) Check if this facade is valid, otherwise notify the validator of any errors.
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Method Details
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getId
int getId()- Returns:
- The unique id for this facade.
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getLabel
- Returns:
- The optional label for this facade.
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getVariable
Get the variable.- Type Parameters:
V- The value type.- Parameters:
network- The network used to look for the variable.partNetwork- The part network used to look for the variable.- Returns:
- The variable.
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isValid
boolean isValid()- Returns:
- If this is a valid reference.
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validate
void validate(INetwork network, IPartNetwork partNetwork, IVariableFacade.IValidator validator, IValueType containingValueType) Check if this facade is valid, otherwise notify the validator of any errors.- Parameters:
network- The network used to look for the variable.partNetwork- The part network used to look for the variable.validator- The object to notify errors to.containingValueType- The value type in which this variable facade is being used.
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getOutputType
IValueType getOutputType()- Returns:
- The output type of this variable facade.
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appendHoverText
void appendHoverText(List<net.minecraft.network.chat.Component> list, net.minecraft.world.item.Item.TooltipContext context) Add information about this variable facade to the list.- Parameters:
list- The list to add lines to.context- The context.
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addModelOverlay
void addModelOverlay(IVariableModelBaked variableModelBaked, List<net.minecraft.client.renderer.block.model.BakedQuad> quads, net.minecraft.util.RandomSource random, net.neoforged.neoforge.client.model.data.ModelData modelData) Handle the quads for the given baked model.- Parameters:
variableModelBaked- The baked model.quads- The quads that can be added to.random- A random instance.modelData- Model data.
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getVariableItemOverrideModel
@Nullable default net.minecraft.client.resources.model.BakedModel getVariableItemOverrideModel(net.minecraft.client.resources.model.BakedModel model, net.minecraft.world.item.ItemStack stack, @Nullable net.minecraft.client.multiplayer.ClientLevel world, @Nullable net.minecraft.world.entity.LivingEntity livingEntity) An optional baked model to override when rendering the variable as item.- Parameters:
model- The original baked model.stack- The variable stack.world- The client world.livingEntity- The entity holding the stack.- Returns:
- The overridden model. Will fallback to default if null.
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renderISTER
default void renderISTER(net.minecraft.world.item.ItemStack stack, net.minecraft.world.item.ItemDisplayContext transformType, com.mojang.blaze3d.vertex.PoseStack matrixStack, net.minecraft.client.renderer.MultiBufferSource buffer, int combinedLight, int combinedOverlay) Called during ISTER rendering of an variable item.- Parameters:
stack- The variable stack.transformType- Transform type.matrixStack- Matrix stack.buffer- Render buffer.combinedLight- Lighting.combinedOverlay- Overlay.
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