Class ExpressionParameterChips
java.lang.Object
org.cyclops.integrateddynamics.core.logicprogrammer.client.ExpressionParameterChips
The parameters of an expression as chips in the expression panel, which are clicked and then a slot, or dragged onto a slot.
While one is selected, its name and type can be changed in the row below the slots.
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Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionExpressionParameterChips(OperatorLPElementRenderPattern pattern, OperatorLPElement element) -
Method Summary
Modifier and TypeMethodDescriptionbooleanstatic ParameterChipLayoutlayout(net.minecraft.client.gui.Font font, List<ExpressionParameter> parameters, int buttonWidth) Lay out the chips in rows below the title, followed by the button to add one.booleanmouseDragged(double mouseX, double mouseY, int button) intvoidonMousePressed(double mouseX, double mouseY) Forget a press, as a release can get lost, such as outside the window, and remember where this one is.intrender(net.minecraft.client.gui.GuiGraphicsExtractor guiGraphics, int guiLeft, int guiTop, net.minecraft.client.gui.Font font, ExpressionEditor editor, int buttonWidth, List<ExpressionPanelRendering.Region> regions) Draw the chips, with only their names, as their types are in their tooltips and in the type of the expression.voidrenderDragged(net.minecraft.client.gui.GuiGraphicsExtractor guiGraphics, int guiLeft, int guiTop, net.minecraft.client.gui.Font font, ExpressionEditor editor, int mouseX, int mouseY) Draw the chip of the parameter that is being dragged under the mouse, above the items.
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Field Details
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COLOR_PARAM
public static final int COLOR_PARAM
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Constructor Details
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ExpressionParameterChips
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Method Details
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layout
public static ParameterChipLayout layout(net.minecraft.client.gui.Font font, List<ExpressionParameter> parameters, int buttonWidth) Lay out the chips in rows below the title, followed by the button to add one. The rows are limited, and a chip tells how many parameters do not fit, which can be used in the text.- Parameters:
buttonWidth- The width of the button to add a parameter.- Returns:
- Where the chips and the button go, relative to the gui.
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render
public int render(net.minecraft.client.gui.GuiGraphicsExtractor guiGraphics, int guiLeft, int guiTop, net.minecraft.client.gui.Font font, ExpressionEditor editor, int buttonWidth, List<ExpressionPanelRendering.Region> regions) Draw the chips, with only their names, as their types are in their tooltips and in the type of the expression.- Parameters:
buttonWidth- The width of the button to add a parameter.regions- Where the regions to click are added.- Returns:
- The y position below the chips and the button to add one, relative to the gui.
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onMousePressed
public void onMousePressed(double mouseX, double mouseY) Forget a press, as a release can get lost, such as outside the window, and remember where this one is. -
mouseDragged
public boolean mouseDragged(double mouseX, double mouseY, int button) - Returns:
- If a chip that was pressed is being dragged.
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mouseReleased
public int mouseReleased()- Returns:
- The parameter that was dragged and is released, or -1 if none was dragged.
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isDragging
public boolean isDragging() -
renderDragged
public void renderDragged(net.minecraft.client.gui.GuiGraphicsExtractor guiGraphics, int guiLeft, int guiTop, net.minecraft.client.gui.Font font, ExpressionEditor editor, int mouseX, int mouseY) Draw the chip of the parameter that is being dragged under the mouse, above the items.
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