Interface ILogicProgrammerElement<S extends ISubGuiBox,G extends net.minecraft.client.gui.screens.Screen,C extends net.minecraft.world.inventory.AbstractContainerMenu>

Type Parameters:
G - The type of gui.
C - The type of container.
S - The sub gui box type.
All Superinterfaces:
IGuiInputElement<S,G,C>
All Known Subinterfaces:
IValueTypeLogicProgrammerElement<S,G,C>
All Known Implementing Classes:
OperatorLPElement, ValueTypeBooleanLPElement, ValueTypeIngredientsLPElement, ValueTypeItemStackLPElement, ValueTypeListLPElement, ValueTypeLPElementBase, ValueTypeOperatorLPElement, ValueTypeRecipeLPElement, ValueTypeStringLPElement

public interface ILogicProgrammerElement<S extends ISubGuiBox,G extends net.minecraft.client.gui.screens.Screen,C extends net.minecraft.world.inventory.AbstractContainerMenu> extends IGuiInputElement<S,G,C>
An element instantiation inside the logic programmer.
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    If this element in its current state can be deactivated because of another item being inserted into the write slot.
    boolean
     
    default net.minecraft.world.inventory.Slot
    createSlot(net.minecraft.world.Container temporaryInputSlots, int slotId, int x, int y)
    Create a temporary input slot for this element.
    static net.minecraft.world.inventory.Slot
    createSlotDefault(ILogicProgrammerElement logicProgrammerElement, net.minecraft.world.Container temporaryInputSlots, int slotId, int x, int y)
     
    int
     
     
     
    boolean
    isFocused(S subGui)
     
    boolean
    isFor(IVariableFacade variableFacade)
     
    boolean
    isItemValidForSlot(int slotId, net.minecraft.world.item.ItemStack itemStack)
    Check if the given item can be inserted into the given slot.
    boolean
    matchesInput(IValueType<?> valueType)
    If the given value type matches with this element's input.
    boolean
    matchesOutput(IValueType<?> valueType)
    If the given value type matches with this element's output.
    void
    onInputSlotUpdated(net.minecraft.world.entity.player.Player player, int slotId, net.minecraft.world.item.ItemStack itemStack)
    Called when an input item slot has been updated.
    void
    setFocused(S subGui, boolean focused)
    Set the focus of this element.
    boolean
    slotClick(int slotId, net.minecraft.world.inventory.Slot slot, int mouseButton, net.minecraft.world.inventory.ClickType clickType, net.minecraft.world.entity.player.Player player)
    Called when a player clicks on a slot.
    net.minecraft.world.item.ItemStack
    writeElement(net.minecraft.world.entity.player.Player player, net.minecraft.world.item.ItemStack itemStack)
    The stack to write the current state of this element to.

    Methods inherited from interface org.cyclops.integrateddynamics.api.client.gui.subgui.IGuiInputElement

    activate, createSubGui, deactivate, getColor, getName, getRenderPattern, getSymbol, loadTooltip, validate
  • Method Details

    • getType

      Returns:
      The element type.
    • getMatchString

      String getMatchString()
      Returns:
      The string used to match regex searching.
    • matchesInput

      boolean matchesInput(IValueType<?> valueType)
      If the given value type matches with this element's input.
      Parameters:
      valueType - The value type to match.
      Returns:
      If it matches
    • matchesOutput

      boolean matchesOutput(IValueType<?> valueType)
      If the given value type matches with this element's output.
      Parameters:
      valueType - The value type to match.
      Returns:
      If it matches
    • createSlot

      default net.minecraft.world.inventory.Slot createSlot(net.minecraft.world.Container temporaryInputSlots, int slotId, int x, int y)
      Create a temporary input slot for this element. The number of slots depends on the provided render pattern return by IGuiInputElement.getRenderPattern().
      Parameters:
      temporaryInputSlots - The inventory behind this slot.
      slotId - The slot id.
      x - The X position for this slot.
      y - The Y position for this slot.
      Returns:
      The created slot.
    • createSlotDefault

      static net.minecraft.world.inventory.Slot createSlotDefault(ILogicProgrammerElement logicProgrammerElement, net.minecraft.world.Container temporaryInputSlots, int slotId, int x, int y)
    • onInputSlotUpdated

      void onInputSlotUpdated(net.minecraft.world.entity.player.Player player, int slotId, net.minecraft.world.item.ItemStack itemStack)
      Called when an input item slot has been updated.
      Parameters:
      player -
      slotId - The slot id.
      itemStack - The itemstack currently in the slot, can be null.
    • canWriteElementPre

      boolean canWriteElementPre()
      Returns:
      If this element can be written to an item in its current state.
    • writeElement

      net.minecraft.world.item.ItemStack writeElement(net.minecraft.world.entity.player.Player player, net.minecraft.world.item.ItemStack itemStack)
      The stack to write the current state of this element to.
      Parameters:
      player - The player that is writing the element.
      itemStack - The stack to write to.
      Returns:
      The resulting itemstack.
    • canCurrentlyReadFromOtherItem

      boolean canCurrentlyReadFromOtherItem()
      If this element in its current state can be deactivated because of another item being inserted into the write slot.
      Returns:
      If this element can be deactivated.
    • isFor

      boolean isFor(IVariableFacade variableFacade)
      Parameters:
      variableFacade - A variable facade
      Returns:
      If this element corresponds to the given variable facade.
    • isItemValidForSlot

      boolean isItemValidForSlot(int slotId, net.minecraft.world.item.ItemStack itemStack)
      Check if the given item can be inserted into the given slot.
      Parameters:
      slotId - The slot id.
      itemStack - The item that will be inserted.
      Returns:
      If it can be inserted.
    • slotClick

      boolean slotClick(int slotId, net.minecraft.world.inventory.Slot slot, int mouseButton, net.minecraft.world.inventory.ClickType clickType, net.minecraft.world.entity.player.Player player)
      Called when a player clicks on a slot.
      Parameters:
      slotId - The slot id.
      slot - The slot.
      mouseButton - The mouse buttong id.
      clickType - The click type.
      player - The clicking player.
      Returns:
      If further processing of the clicking should stop.
    • getItemStackSizeLimit

      int getItemStackSizeLimit()
      Returns:
      The max stacksize.
    • isFocused

      boolean isFocused(S subGui)
      Parameters:
      subGui - The corresponding sub gui of this element.
      Returns:
      If this element has the active focus. For typing and things like that.
    • setFocused

      void setFocused(S subGui, boolean focused)
      Set the focus of this element.
      Parameters:
      subGui - The corresponding sub gui of this element.
      focused - If it must be focused.